This post will act as my notebook for points, thoughts and observations annotated during the course of the sessions. As such it will be the equivalent of a live blog - at least initially. If time permits I’ll go back and clean things up a bit.Unfortunately the “few minutes” of extra dozing I intended to do this morning turned into two hours worth of oversleeping. So I missed the first two sessions. Fortunately the NMC is recording screen casts of everything, which will be released shortly after the symposium ends.Day OneSESSION THREE: BRIDGING VIRTUAL WORLDS: Approaches to Hybrid-Reality with Second Life Presenter: John Fillwalk, Ball State University Breaking the fourth wall opens up a whole new extension. When you experience a live event that’s bridged it has a whole different impact.SL supports many different forms of media interaction - Streaming Technology, web textures (pull in HTML); add web servers; physical computing sideMedia / Video and SoundCan be public/shared experience or private - streamed to HUD or in world.Voice has potential - localized sound. Pull sound in and out of envrionment. Avatar can be a conduit. Typically is PRIM based, but they are exploring ways around that.Sound from environment can be taken externally and used as trigger.Hand-on Learning - Machinema and Cinematography; studio & lab environments - activities that don’t lend themselves to a 2D environment. Found a way to pull in multiple media textures into a SIM (non-parcelled Media screen) and it stays in sync.HTTP Requests - e.g. the Web. Connecting calls to pull and push to and from web; get interesting information to move to and from.Potential to connect to Web servers to collate some of the informationLooking at how Web 2.0 / app fits into all of this - thinking of Virtual World as Hub or PortalTHE AESTHETIC CAMERAAim - made as seamless a connection as possible between BB and SL (open source project; will be shared shortly). Tied to Aesthetic Camera proj...
This post will act as my notebook for points, thoughts and observations annotated during the course of the sessions. As such it will be the equivalent of a live blog - at least initially. If time permits I’ll go back and clean things up a bit.
Unfortunately the “few minutes” of extra dozing I intended to do this morning turned into two hours worth of oversleeping. So I missed the first two sessions. Fortunately the NMC is recording screen casts of everything, which will be released shortly after the symposium ends.
Day One
SESSION THREE: BRIDGING VIRTUAL WORLDS: Approaches to Hybrid-Reality with Second Life
Presenter: John Fillwalk, Ball State University
Breaking the fourth wall opens up a whole new extension. When you experience a live event that’s bridged it has a whole different impact.
SL supports many different forms of media interaction - Streaming Technology, web textures (pull in HTML); add web servers; physical computing side
Media / Video and Sound
Can be public/shared experience or private - streamed to HUD or in world.
Voice has potential - localized sound. Pull sound in and out of envrionment. Avatar can be a conduit. Typically is PRIM based, but they are exploring ways around that.
Sound from environment can be taken externally and used as trigger.
Hand-on Learning - Machinema and Cinematography; studio & lab environments - activities that don’t lend themselves to a 2D environment. Found a way to pull in multiple media textures into a SIM (non-parcelled Media screen) and it stays in sync.
HTTP Requests - e.g. the Web. Connecting calls to pull and push to and from web; get interesting information to move to and from.
Potential to connect to Web servers to collate some of the information
Looking at how Web 2.0 / app fits into all of this - thinking of Virtual World as Hub or Portal
THE AESTHETIC CAMERA
Aim - made as seamless a connection as possible between BB and SL (open source project; will be shared sho