2009 NMC Symposium on New Media and Learning

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This post will act as my notebook for points, thoughts and observations annotated during the course of the sessions. As such it will be the equivalent of a live blog - at least initially. If time permits I’ll go back and clean things up a bit.Unfortunately the “few minutes” of extra dozing I intended to do this morning turned into two hours worth of oversleeping. So I missed the first two sessions. Fortunately the NMC is recording screen casts of everything, which will be released shortly after the symposium ends.Day OneSESSION THREE: BRIDGING VIRTUAL WORLDS: Approaches to Hybrid-Reality with Second Life Presenter: John Fillwalk, Ball State University Breaking the fourth wall opens up a whole new extension. When you experience a live event that’s bridged it has a whole different impact.SL supports many different forms of media interaction - Streaming Technology, web textures (pull in HTML); add web servers; physical computing sideMedia / Video and SoundCan be public/shared experience or private - streamed to HUD or in world.Voice has potential - localized sound. Pull sound in and out of envrionment. Avatar can be a conduit. Typically is PRIM based, but they are exploring ways around that.Sound from environment can be taken externally and used as trigger.Hand-on Learning - Machinema and Cinematography; studio & lab environments - activities that don’t lend themselves to a 2D environment. Found a way to pull in multiple media textures into a SIM (non-parcelled Media screen) and it stays in sync.HTTP Requests - e.g. the Web. Connecting calls to pull and push to and from web; get interesting information to move to and from.Potential to connect to Web servers to collate some of the informationLooking at how Web 2.0 / app fits into all of this - thinking of Virtual World as Hub or PortalTHE AESTHETIC CAMERAAim - made as seamless a connection as possible between BB and SL (open source project; will be shared shortly). Tied to Aesthetic Camera proj...
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This post will act as my notebook for points, thoughts and observations annotated during the course of the sessions. As such it will be the equivalent of a live blog - at least initially. If time permits I’ll go back and clean things up a bit. Unfortunately the “few minutes” of extra dozing I intended to do this morning turned into two hours worth of oversleeping. So I missed the first two sessions. Fortunately the NMC is recording screen casts of everything, which will be released shortly after the symposium ends. Day One SESSION THREE: BRIDGING VIRTUAL WORLDS: Approaches to Hybrid-Reality with Second Life Presenter: John Fillwalk, Ball State University Breaking the fourth wall opens up a whole new extension. When you experience a live event that’s bridged it has a whole different impact. SL supports many different forms of media interaction - Streaming Technology, web textures (pull in HTML); add web servers; physical computing side Media / Video and Sound Can be public/shared experience or private - streamed to HUD or in world. Voice has potential - localized sound. Pull sound in and out of envrionment. Avatar can be a conduit. Typically is PRIM based, but they are exploring ways around that. Sound from environment can be taken externally and used as trigger. Hand-on Learning - Machinema and Cinematography; studio & lab environments - activities that don’t lend themselves to a 2D environment. Found a way to pull in multiple media textures into a SIM (non-parcelled Media screen) and it stays in sync. HTTP Requests - e.g. the Web. Connecting calls to pull and push to and from web; get interesting information to move to and from. Potential to connect to Web servers to collate some of the information Looking at how Web 2.0 / app fits into all of this - thinking of Virtual World as Hub or Portal THE AESTHETIC CAMERA Aim - made as seamless a connection as possible between BB and SL (open source project; will be shared sho
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