space invaders Jon Evans GAME AUDIO PROJECT game engine to run and interfaces with Max/MSP in real time. I used sounds from Super Mario Brothers and Double Dragon Nintendo games for the enemy deaths. The simple music is triggered from every time the invaders take a step, allowing the music to speed up as the less invaders are on the screen. The different enemy death sounds are triggered by the different score values in the score counter. This project was tough... I am very proud of these results. ... "Jon Evans" "game audio" "space ...From:filmtoneViews:0 0ratingsTime:04:27More inGaming
space invaders Jon Evans GAME AUDIO PROJECT
game engine to run and interfaces with Max/MSP in real time. I used sounds from Super Mario Brothers and Double Dragon Nintendo games for the enemy deaths. The simple music is triggered from every time the invaders take a step, allowing the music to speed up as the less invaders are on the screen. The different enemy death sounds are triggered by the different score values in the score counter. This project was tough... I am very proud of these results. ... "Jon Evans" "game audio" "space ...
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