Indie game “Trauma” uses Photosynth (?) as control method

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You may remember Photosynth, the impressive yet somehow unsatisfying photo collage tool from Microsoft. Though I always thrilled to the technical aspects, I've never taken a shine to it. Maybe it's the photographer in me that prefers one well-composed photo to a hundred interlinked snapshots. One game developer, though, saw potential that I never even considered. Krystian Majewski has put together what looks to be a very interesting point-and-click adventure game using Photosynth's ability to essentially create "levels" out of pictures.
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Nov 3, 2009
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You may remember Photosynth, the impressive yet somehow unsatisfying photo collage tool from Microsoft. Though I always thrilled to the technical aspects, I've never taken a shine to it. Maybe it's the photographer in me that prefers one well-composed photo to a hundred interlinked snapshots. One game developer, though, saw potential that I never even considered. Krystian Majewski has put together what looks to be a very interesting point-and-click adventure game using Photosynth's ability to essentially create "levels" out of pictures.
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