camera array - fulldome simulation

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after matt gough mentioned me in relation to seeing some 3d video stuff, akin to a qtvr with video instead of still images, it spurred me into action. i've been thinking about doing it with flash for a while but needing lots of lie-downs when i force myself to do anything too codey, i'm not quite there when it comes to working out the papervision thing. but, here's a test render of the array stuff mapped onto a dome in 3ds max.
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