As we explored the latest Max patch this week, we were asked to choose sequences that made sense in a any order played, whether that be linear or random. Many actually ‘worked’ in that I found myself creating new narratives as each clip played out.
In particular, Estelle’s card clips provided me with presented information that I could read as I wanted. For example, as she is building the tower of cards, the next clip might have been her dropping the cards one by one. I could interpret that as a falling tower or frustration over a previous attempt at building one that failed. Although these four small clips do not allow for endless narratives, the connections between each clip allow for small variances in individual stories.
Although we realize that random playback is not the ideal for new media artists, the exercise of shooting sequences that could be played in any order was useful to my own practice. One of my thesis components is a web-based project with short videos of stories across Canada. The idea is to create a map as an interface that allows viewers to watch the short clips either in a pre-determined order (based on social or geographical linking) or as individual, user-chosen pieces. Through the exercise this past week, it has become more clear as to how I must film each subject in order to allow a cohesive set of stories even in user-chosen narratives.
I’ve included the clips I chose as a sequence that could be played in any order, although the format of a blog only allows for a linear viewing, as the blog itself is intended to be linear (we scroll one way or another).
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