The self portrait as a distinct art genre can be used as a guide - a thematic constant against which a larger world view can be observed. The evolution of artist's tools and techniques, as well as changes in social, political and cultural views of the world can be traced through the history of self portraits, from the earliest cave paintings through contemporary practices.
These pieces are self portrait performances executed in virtual space within various games available on the Xbox 360 game console. The artist's avatar, performance, and all other elements were created using the "character creation" tools provided within each game. There was no use of hacking, programing, or other methods beyond the options provided within the game itself used to augment each piece. The inherent limitations of the game tools present a conceptual challenge to craft and perform digital representations of the self - with behaviors and actions - which reflect the true nature of the artist's personae, vs. the essentialized, violent male character presumed by the game's designers.
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