Augmented Reality Toolkit iPhone

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2 julian
Dec 15, 2009
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Infinite Unity3D added this video and said
See more at the ARTools YouTube Page
http://www.youtube.com/user/artoolworks
 Bueno, pues el primer video no es nada, los japoneses ya estan lanzando geishas para jugar con ellas con el iphone o con la webcam de tu ordenador.. AR Geisha es una muñeca virtual que aparece sobre un cubo con un patrón definido que incluso te lo puedes imprimir en tu casa sin ninguna complicación. Y claro, esto empieza a dar mucho juego porque a la muñeca ya se le puede quitar el vestido… jajaja. Estos japoneses son un caso.La verdad que es tan sencillo que con ver el vídeo no necesitarás más explicación.  http://www.geishatokyo.com/jp/ar-figure
Jan
2
Interesting.clipped from www.openthefuture.comThe Metaverse Roadmap Overview, an exploration of imminent 3D technologies, posited a number of different scenarios of what a future “metaverse” could look like.The four scenarios — augmented reality, life-logging, virtual worlds, and mirror worlds — each offered a different manifestation of an immersive 3D world.Of the four, I suspect that augmented reality is most likely to be widespread soon;moreover, when it hits, it’s going to have a surprisingly big impact.Augmented reality (AR) can be thought of as a combination of widely-accessible sensors (including cameras), lightweight computing technologies, and near-ubiquitous high-speed wireless networks — a combination that’s well-underway — along with a sophisticated form of visualization that layers information over the physical world.Imagine holding up an iPhone-like device, scanning what’s around you, seeing various pop-up items and data links on your screen.That’s something like what an early AR system might look likeclipped from www.openthefuture.com
Aug
2008

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Interesting. clipped from www.openthefuture.com The Metaverse Roadmap Overview, an exploration of imminent 3D technologies, posited a number of different scenarios of what a future “metaverse” could look like. The four scenarios — augmented reality, life-logging, virtual worlds, and mirror worlds — each offered a different manifestation of an immersive 3D world. Of the four, I suspect that augmented reality is most likely to be widespread soon; moreover, when it hits, it’s going to have a surprisingly big impact. Augmented reality (AR) can be thought of as a combination of widely-accessible sensors (including cameras), lightweight computing technologies, and near-ubiquitous high-speed wireless networks — a combination that’s well-underway — along with a sophisticated form of visualization that layers information over the physical world. Imagine holding up an iPhone-like device, scanning what’s around you, seeing various pop-up items and data links on your screen. That’s something like what an early AR system might look like clipped from www.openthefuture.com
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